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Sportschampions archeryicon

About ArcheryEdit

Sports Champions' Archery is a simulation of of a bow & arrow target-shooting competition. A single player may play a game-provided opponent, or two players may compete with each other. Both speed and accuracy are tested against a variety of targets.


 


 

Game PlayEdit

Archery may be played by a single player competing against simulated opponents provided by the game in various skill levels, or by two players competing against each other. The exact nature of the match is determined by the choice of targets (see below), but the objective is to hit as many targets to score as many points as possible, usually in a fixed time-limit or with a fixed number of arrows to shoot.

ControlsEdit

An archery player may use one or two Playstation Move controllers.

With one Move controller, the player first simulates drawing an arrow from the quiver by moving the controller over and behind the shoulder and pressing the T button on the controller to indicate grasping the arrow. The player then extends the Move controller forward towards the screen to simulate nocking the arrow in the bow, then brings the Move controller back towards the player to simulate drawing the bow. When the "bow is drawn", the view zooms or magnifies the target. The Move controller is used as a pointer to aim, using the aiming reticule that appears on the screen. The arrow is released by releasing the T button on the Move controller.

With two Move controllers, the player designates whether the right or left hand will be the primary hand used to grasp the arrow; the other Move controller simulates holding the bow. The player first simulates drawing an arrow from the quiver by moving the primary Move controller over and behind the shoulder and pressing the T button on the Move controller to indicate grasping the arrow. The player then brings both Move controllers together to simulate nocking the arrow in the bow, then brings the Move controller back towards the player to simulate drawing the bow. When the "bow is drawn", the view zooms or magnifies the target. Both Move controllers are used to aim along the line between them, using the aiming reticule that appears on the screen. The arrow is released by releasing the T button on the Move controller associated with holding the arrow.


ViewEdit

With a single player, the entire playing screen is devoted to that single player's view of the targets. The game-run opponent is left unseen, though the score is visible and shots are visible on courses where both players compete for the same targets.

With two players in competition, a split screen is used to show each player's own view of the target.

Archery splitscreen2

Sports Champion Archery - with two players, each gets a view on a split-screen.

Simulating drawing the bow causes the player's view to zoom and magnify the aiming point (the second player's view on the right side, above.) An aiming reticle also appears on the screen to designate the extension of the aiming line. A circle around the aiming reticule illuminates while drawing the bow to indicate the percentage the bow is drawn. (The player must adjust the point of aim upward for more distant targets. In Bronze difficulty level, a trajectory line helps a novice player anticipate the arrow's arc.)


Archery TargetsEdit

Sports Champions Archery provides several styles of target competition to test accuracy and speed with different situations.

Fixed TargetsEdit

Archery standardtargets
Standard Targets provides the traditional fixed target (concentric rings around the bullseye.) The closer each arrow comes to the bullseye, the more points are awarded for each shot. (The yellow bullseye is worth 125 points, the next red ring is worth 100 points, the next blue ring 75 points, the next black ring 50 points, and the outer white ring 25 points.) The player who scores the most points in the allotted time (45 seconds per round in Free Play) or seven arrows (Champions Cup match) wins.


Post CityEdit

Archery postcity pumpkin
Post City uses multiple, different sized targets (watermelons, pumpkins, apples, and bags of coins) which pop up from the ground on posts, then remain still on the post as a fixed target. Hitting a target scores points depending on the target (watermellons 100, pumpkins 150, apples 188, brown bags 100, silver bags 150, gold bags 188.) A hit also destroys the target, thus denying it to the opponent, so speed as well as accuracy is important. Targets that aren't hit after a time disappear again (a target shakes for a second before disappearing as a warning if you are aiming.) The match ends when time expires (45 seconds in Free Play; 90 seconds in Champions Cup).


On The MoveEdit

Archery onthemove
On the Move uses traditional targets of concentric colored rings which appear and float in the air. Hitting oen of the moving target scores points depending on how close to the bullseye the arrow strikes (150-25). A hit also destroys the target, thus denying it to the opponent, so reaction time as well as accuracy is important. Targets that aren't hit disappear after a time by drifting into the ground. The match ends when time expires (45 seconds in Free Play; 90 seconds in Champions Cup).


Flying HighEdit

Archery flying high
Flying High uses floating sacks which appear, rise into the air, slow, then fall back to the ground. Hitting a target scores points depending on the target's distance and size (100-188). A hit also destroys the target, thus denying it to the opponent, so reaction time as well as accuracy is important. A target that reaches the ground before being hit is destroyed. The match ends when time expires (45 seconds in Free Play; 90 seconds in Champions Cup).


Shooting GalleryEdit

Archery pandora
Shooting Gallery is a Champion's Cup match venue that may use Post City, On the Move, or Flying High targets, or mix those targets in different combinations. Targets score points according to target and, for traditional targets of concentric colored rings, hit location. Hitting a target also destroys the target, thus denying it to the opponent, so reaction time is important. Targets that aren't hit after a time disappear again. The match ends when time (90 seconds) expires.


Score BlockerEdit

Archery targetblocker
Score Blocker uses fixed traditional targets of concentric colored rings, one assigned to each player. At random times a special blocker target, marked with an X, appears somewhere on the shooting range. The first player to hit that target blocks the opponent's target for ten seconds, preventing the opponent from scoring any points in that time. The match ends when time (90 seconds) expires.


Push TargetsEdit

Archery pushtargets
Push Targets uses traditional targets of concentric rings mounted on wheels. Opponents stand on opposite ends of the shooting range. Striking a target scores points according to how close the arrow strikes to the bullseye and also causes the target to move away from the shooter toward the opponent. Points are awarded for targets pushed across the opponent's goal. The match ends when time (90 seconds) expires.


Quick ShotEdit

Archery quickshot boomer
Quickshot uses a grid of nine targets. When a target lights up, the first player to hit the lit target with an arrow scores the target according to how close to the center of the target the arrow struck. The match ends when time expires.

(This target venue is not initially available in Free Play mode; it must be unlocked by completing the Bronze Cup in Champions Cup play.)


Tic-Tac-ToeEdit

Archery tictactoe2
Tic-Tac-Toe uses a matrix of nine targets. Players score Xs and Os by hitting the target. As in the familiar tic-tac-toe game, the player to collect three targets in a straight line wins 250 points and the grid resets for another game. If the grid is filled with neither player getting three in a row, the grid resets for another game without awarding points. The match ends when time expires.

(This target venue is not initially available in Free Play mode; it must be unlocked by completing the Bronze Cup in Champions Cup play.)


WindmillsEdit

Archery windmills
Windmills uses rotaing windmills, with either a fixed target that is blocked by the rotating blades of windmills, or targets that are mounted on the moving blades of windmills. Points are awarded for hitting the target(s) according to how close to the bullseye. Each player has ten arrows each. The match ends when all ten arrows have been fired.

(This target venue is not initially available in Free Play mode; it must be unlocked by completing the Silver Cup in Champions Cup play.)


Pandora's BoxEdit

Archery pandora
Pandora's Box uses a mix of pop-up and flying targets from Post City, On the Move, and Flying High matches. Targets score points according to size, distance, (for traditional targets of concentric colored rings), proximity to the bullseye. Hitting a target also destroys the target (denying it to the opponent.) Targets that aren't hit after a time disappear again. The match ends when time expires (45 seconds in Free Play; 90 seconds in Champions Cup). (Similar to the Shooting Gallery mix of targets, except set in a stadium rather than outdoors.)

(This target venue is not initially available in Free Play mode; it must be unlocked by completing the Silver Cup in Champions Cup play.)


Champions CupEdit

Mode champions cup icon
The Champions Cup is a series of Archery matches for a single player against each of the ten playable characters, each of increasing difficulty. There are four such Cup tournaments: Bronze Cup, Silver Cup, Gold Cup, and finally Champions Cup. Each Cup must be won in order, and each of the ten matches in the Cup must be won in order at least once to unlock the next match: Jackson, Belle Kat, Connor, Tatupu, special challenge round, Gisselle, Kenji, Rin, Boomer, Dallas. A player must play a re-match against the currently unbeaten Cup opponent until the player wins the match at least once. (It is not necessary to repeat earlier victories in a Cup tournament to earn a re-match for a loss, but player may return to any previously-won match, at any Cup skill level, for a re-match at any time by selecting that character as an opponent. Tis can improve the players victory score, though losing a re-match does not affect the player's tournament advancement or high-score for that round.)

The sixth round of each cup tournament is a special challenge round; it is a shortened version of the archery Challenge mode, with the player trying to shoot as many skeletons as possible in the time limit to score the maximum points. It cannot be lost, but it must be completed at least once to unlock the next round.


Champions Cup Archery MatchesEdit

Champions Cup Archery matches consist of a single round of simultaneous shooting in competition with the opponent. In the Bronze Cup matches, the game provide tutorials between matches to teach the basics of Archery (there is not a lot to learn.) Bronze cup matches also provide some aiming assistance to correct errors and provides visual clues for the arrows downward arc when aiming at more distant targets, allowing novices a more forgiving experience. Opponents become more difficult in later Cup tournaments.

Bronze Cup MatchesEdit

Bronze Archery Champions Cup Matches
Score for Stars
# Opponent Targets Duration
Sports champions 2stars
Sports champions 3stars
Notes
1
Avatar icon32 jackson
Jackson
Fixed Targets 7 arrows 500 700 (Training: basic draw, nock & shoot)
2
Avatar icon32 belle
Belle
Shooting Gallery / Post City 90 sec 750 1200 (Watermellon Targets)
3
Avatar icon32 katt
Kat
Quick Shot 90 sec 800 1200
4
Avatar icon32 connor
Connor
Shooting Gallery / On the Move 90 sec 1000 1500
5
Avatar icon32 tatupu
Tatupu
Shooting Gallery / Flying High 90 sec 1000 1500 (Victory unlocks Crescent Bow.)
Special challenge round Skeletons 60 sec † 2500 5000 † Time can be extended by hitting stopwatch targets. Match ends early if target advances over line.
6
Avatar icon32 giselle
Giselle
Target Blocker 90 sec 1000 2000
7
Avatar icon32 kenji
Kenji
Tic tac toe 90 sec 1250 1750
8
Avatar icon32 rin
Rin
Shooting Gallery (Mixed) 90 sec 1250 1500
9
Avatar icon32 boomer
Boomer
Push Targets 90 sec * 1000 1500 * Match ends early if all targets advanced over line.
10
Avatar icon32 dallas
Dallas
Pandora's Box 90 sec 2000 2500 Victory unlocks Silver Cup round.
Victory pose photo on win.
Victory unlocks Tic-Tac-Tie & Quick Shot in Free Play



Silver Cup MatchesEdit

Silver Archery Champions Cup Matches
Score for Stars
# Opponent Targets Duration
Sports champions 2stars
Sports champions 3stars
Notes
1
Avatar icon32 jackson
Jackson
Windmills / 1 fixed target 7 arrows 750 1000 (Training: basic draw, nock & shoot)
2
Avatar icon32 belle
Belle
Shooting Gallery / Post City 90 sec 2500 3000 (Watermellon & Pumpkin & money bag Targets)
3
Avatar icon32 katt
Kat
Quick Shot 90 sec 1000 1500
4
Avatar icon32 connor
Connor
Shooting Gallery / On the Move 90 sec 2000 2500
5
Avatar icon32 tatupu
Tatupu
Shooting Gallery / Flying High 90 sec 2500 3000 (Victory unlocks Split Bow.)
Special challenge round Skeletons 60 sec † 2500 5000 † Time can be extended by hitting stopwatch targets. Match ends early if target advances over line.
6
Avatar icon32 giselle
Giselle
Score Blocker 90 sec 3000 3500
7
Avatar icon32 kenji
Kenji
Tic tac toe 90 sec 1500 2000
8
Avatar icon32 rin
Rin
Shooting Gallery (Mixed) 90 sec 1750 2500
9
Avatar icon32 boomer
Boomer
Push Targets 90 sec * 1500 2000 * Match ends early if all targets advanced over line.
10
Avatar icon32 dallas
Dallas
Pandora's Box 90 sec 3000 3500 Wins Silver Cup.
Victory unlocks Gold Cup round.
Victory pose photo on win.


Gold Cup MatchesEdit

Gold Archery Champions Cup Matches
Score for Stars
# Opponent Targets Duration
Sports champions 2stars
Sports champions 3stars
Notes
1
Avatar icon32 jackson
Jackson
Windmills / moving targets 7 arrows 1000 1500 (Training: basic draw, nock & shoot)
2
Avatar icon32 belle
Belle
Shooting Gallery / Post City 90 sec 3000 4000 (Watermellon, Pumpkin, Apples & money bag Targets)
3
Avatar icon32 katt
Kat
Quick Shot 90 sec 1500 2000
4
Avatar icon32 connor
Connor
Shooting Gallery / On the Move 90 sec 3000 4000
5
Avatar icon32 tatupu
Tatupu
Shooting Gallery / Flying High 90 sec 4500 5500 (Victory unlocks Compound Bow.)
Special challenge round Skeletons 60 sec † 2500 5000 Time can be extended by hitting stopwatch targets. Match ends early if target advances over line.
6
Avatar icon32 giselle
Giselle
Score Blocker 90 sec 3000 4000
7
Avatar icon32 kenji
Kenji
Tic tac toe 90 sec 1750 2250
8
Avatar icon32 rin
Rin
Shooting Gallery (Mixed) 90 sec 2500 3000
9
Avatar icon32 boomer
Boomer
Push Targets 90 sec * 3000 3500 * Match ends early if all targets advanced over line.
10
Avatar icon32 dallas
Dallas
Pandora's Box 90 sec 3500 4000 Victory unlocks Gold Cup round.
Victory unlocks bonus match vs Morgrimm.
Victory pose photo on win.
11
Avatar icon32 morgrimm
Morgrimm
Pandora's Box 90 sec 3000 3500 Victory unlocks Morgrimm avatar for player use.

 

Archery Match ScoringEdit

Each victory in an Archery Champions Cup match is given a point score, depending on a number of statistics for the player's victory:

Archery Champions Cut Match Scoring
Target Points (Varies by target size and distance, 25-188 each.)
Hit Streak bonusx 10 (Consecutive hits without a miss.)
Split Arrow Bonusx 100(Arrow in exact same location as previous hit. Not possible for targets that are destroyed by a hit.)
Difficulty level bonus multiplier x 1.00 bronze

x 1.25 silver
x 1.50 gold
x 2.00 champions


Sports champions 3stars
One to three Stars are awarded for each archery Champions Cup victory, according to the number of points scored in that victory. A player may play a re-match of any Champions Cup match; the game only records the player's highest score and stars awarded in each match.


Hit Streak BonusEdit

The hit streak bonus for a match is determined by the longest string of consecutive shots which hit a target (score points.) A missed breaks the streak. A miss may either be a bad shot or a shot that reaches a destroyed target after it has been claimed by your opponent.

The hit streak score is 12.5 times the players longest hit streak in the match, and is added to the total of target values scored.

Victory Pose PhotoEdit

After winning all ten matches of any Archery Cup (and completing the special challenge round), Sports Champions will use the Playstation Move "Eye" camera to take a victory pose picture, electronically editing in a disc where the Move controller is held. This victory pose photo may be ignored, save on the Playstation, or uploaded to Facebook. A photo saved on the Playstation can be viewed by going to the Archery Champions Cup screen for that Cup level (where the player selects the character and opponent) and pressing the square [] button. The photo may not be deleted, but it can be replaced by playing a re-match of the tenth round and winning and taking a new victory pose photo, which replaces the previous one.


UnlockablesEdit

There are four archery Cups of increasing skill level: Bronze Cup, Silver Cup, Gold Cup, and finally Champions Cup. Each Cup must be won to unlock the next higher tournament. Each Cup may be won by defeating all ten opponents (and completing the challenge round.) The Champions Cup round does not appear until the Gold Cup is won.

Bonus Round CharacterEdit

Avatar bonus morgrim archery
Winning the tenth match in the Gold Cup unlocks the Champions Cup. It also unlocks a bonus match in the Gold Cup against a new bonus character, Morgrimm the Black. The bonus match does not need to be played or won in order to continue to the Champions Cup play, but winning the bonus round in the Gold Cup makes that bonus character avatar, Morgrimm, available for player use in any sport.


Character OutfitsEdit

Sports champions 3stars
Winning a three stars victory in any Cup round unlocks an additional Archery outfit for that defeated character, according to the Cup level. Unlocked outfits are available for that character in all modes of archery competition: Champions Cup, Free Play, and Challenge mode. Each character begins with two archery outfits, called "uniform" and "casual". A three-star Bronze Cup victory unlocks a brown "bronze" outfit for the defeated character, a three-star Silver Cup victory unlocks a blue "silver cup" outfit, a 3-star Gold Cup victory unlocks a yellow "gold cup" outfit, and a three-star Champions Cup victory unlocks a black "champions" outfit.

Once unlocked in Champions Cup Archery, a bonus outfit becomes available for that character in Archery Free Play and Challenge modes. Note: the outfit is won for the defeated character avatar; so, to earn an outfit for your own avatar, you must defeat yourself with a three-star win.


Ps3circlebutton
The player can cycle through available character outfits on the character-selection screen by pressing the circle O button on the Move controller at the character selection screen before play begins.


Bonus EquipmentEdit

Certain achievements in Champions Cup play unlock custom bows, in addition to the standard "Competition Bow", such as a compound bow or crescent bow. (Defeating Tatupu in the 5th round of the Bronze cup, by any margin, unlocks the "Crescent bow". Defeating Tatupu in the 5th round of the Silver Cup unlocks the "Split bow". Defeating Tatupu in the 5th round of the Gold Cup unlocks the "Compound bow".) Losing three Champions Cup matches in a row earns "Cupid's bow" as a consolation prize.

Bonus equipment emblem crescent bow archery
Bonus equipment emblem split bow archery
Bonus equipment emblem compound bow archery
Bonus equipment emblem cupid bow archery
Crescent Bow Split Bow Compound Bow Cupid's Bow
5th round Bronze 5th round Silver 5th round Gold 3 straight losses


Ps3xbutton
A player can cycle through the choice of bows for the match by pressing the X button on the Move controller at the character selection screen before play begins. Choice of bow does not affect shooting, it is cosmetic only.


Bonus LocationsEdit

Bonus Award Emblem for Location

When Sports Champions Archery competition begins, half a dozen target settings are available for use in Free Play mode. Winning different Cups in Champions Cup play makes new archery targets available for use in Free Play. Winning the Bronze Cup unlocks Tic-Tac-Toe and Quick Shot targets for play. Winning the Silver Cup unlocks Windmills and Pandora's Box targets. (Completing the Gold Cup doesn't unlock any additional Fee Play locations.)

 

Free PlayEdit

Mode free play icon
Free Play mode allows casual archery contests for either one player against a game-operated opponent, or for two players against each other using a split-screen view. Each of the players may select either Bronze, Silver, or Gold level of difficulty. Bronze and Silver levels provide some game assistance to make play easier for novices, while Gold level provides no assistance. (When two players compete, each may choose a different difficulty level. This makes it possible for a more experienced player to provide a handicap to a less experienced player, by, e.g., having the better player use Gold and the novice player use Bronze.) In single player mode against a game-operated opponent, Bronze and Silver levels also provides easier opponents.


Archery splitscreen2

Sports Champion Archery - with two players, each gets a view on a split-screen.

Free Play matches differ from Champions Cup matches in that Free Play usually consists of multiple rounds (usually three) with the same or slightly different targets, though each round has a shorter time limit than Champions Cup (typically 45 rather than 90 seconds per round.)

The player chooses specific archery targets for Free Play. Not all targets are available initially; some need to be unlocked by winning Cups in the Champions Cup for that sport. The Bronze Cup unlocks Tic-Tac-Toe and Quick Shot play; the Silver Cup unlocks Windmills.


Challenge ModeEdit

Mode challenge mode icon
Archery Challenge Mode allows a single player to test shooting accuracy and speed. In order to access challenge mode, its first necessary to play and win (by any margin) the first five rounds of the bronze Champions Cup and play the special challenge round there. After completing these six matches, challenge mode is unlocked.

The player is presented with a number of advancing targets, skeletons with glowing red eyes.

Archery challenge


The player must destroy as many of the skeleton targets as possible in the time limit. A head shot destroys the target immediately and scores the most points; a hit to the body stuns the skeleton, momentarily stopping its advance. Several hits to the body are required to kill a target. If a skeleton targets advances too close to the player, the round ends early. Points are scored for head shots and body shots. Consecutive head shots earn a score multiplier. New skeleton appear at the back to replace those destroyed.

The challenge match begins with a 60 second time limit. Hitting a special stopwatch target will add ten seconds to the match. (It's possible to earn multiple bonus times; new stopwatch targets appear.)

The objective is to score as many points as possible. Sports Champions keeps track of the player's highest score.


TrophiesEdit

Some achievements in Archery competition awards Playstation Trophies:

Archery Trophies
I Can Aim Bronze Win any Archery Match in any mode.
Hat Trick! Bronze Score three bulls-eyes in a row on floating archery targets.
Sharpshooter! Bronze Get a score of 15,000 or better in Archery Challenge mode.
The Splits Bronze Split three arrows in a row in any Archery mode.
Bulls-Eye! Silver Get 100 Bulls-eyes in Archery playing in Champions Cup mode.

Some achievements in Archery competition are components in other all-sports trophies. (See complete list of Sports Champions Trophies.)

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